While the frame rate does still occasionally drop it’s far more consistent and never as drastic resulting in combat that only flows better but also feels so much better to participate in.Īlongside these fixes to the game’s performance, the Day One patch activated the Seeds of Evil expansion which brings a substantial amount of content to the game. The game seems altogether clearer in both handheld and docked and it’s actually possible to move around the environments without getting stuck on invisible pieces of geometry. While the game is still definitely a graphical downgrade from what you’d expect to see on more powerful hardware, both the environments and character models have been spruced up to fix a lot of the jagged edges and loose polygons jutting out at strange angles. The build I initially reviewed suffered tremendously from a lacklustre resolution in both handheld and docked and stuttered to a nearly unplayable state when enemies took their turns in combat, the patch has all but solved these issues. To get us started, the Day One patch did a little more than simply activate the expansion, but rectified a lot of performance issues I experienced with the original game. So consider this for what it is: Both an update on the base game and an elaborated review of what I believe to be the version the developers wanted everyone to see. So why not just slot this under a neat little “Update” banner on the original review? Well, because I think those updates often go unnoticed by many readers and I think that Seed of Evil offers enough growth to the series that to relegate it to a mere paragraph on an existing article would be a disservice to the developers. A few hours after my Mutant Year Zero: Road to Eden – Switch review went live the game received a Day One patch that brought in the game’s new expansion Seed of Evil and fixed a large amount of the performance issues that plagued the version I played. So this is kind of a weird post for me because it’s one that’s multi-purpose.
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